Spooky Defense
I did this game for the All Hallows Challenge 2017 organized by our loca game dev community GameDevGT.
The game in itself is very simple, I used it as a learning experience more or less. I did it in Unity, which has been my engine of choice for a couple of years now, but I'm trying some new things in this game, such as using the new Tilemap features in Unity and also Zenject which is a dependency injection framework for Unity.
I also used the development of the game to practice a little bit my pixel art.
The game is super small but I hope you enjoy it! :)
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